WELCOME TO THE FIRST PLAYTEST!

If the game is running slow for you, make sure you have graphics acceleration turned on in your browser!

Please use a controller because the mouse camera handling sucks rn.

CONTROLS

Move: Left Stick / WASD

Move Camera: Right Stick / Mouse

Jump: Space / South button (A)

Use Powerup: Right Trigger / Left click

Respawn: Left Bumper / R

Pause: Start / Esc or Tab

The trail that you can activate is purely cosmetic.


What did you think? How were the controls? Did you like the themes? Please leave feedback in the discussions below!

SYNOPSIS: You play as a hamster: you are out of your cage and accidentally eat an edible, then have to navigate through your hallucinations to get back to your cage and eat before you die of the munchies!


Temporary assets (technically all of them are temporary):

Hamster model by Creazilla (Open Source License)

BGM: White Out - 1080° Snowboarding (N64) © Nintendo 1998
It will be replaced with an original soundtrack.

Other music: Joy - Persona 3 © Atlus 2006

Because I Got High - Afroman © 2001 Universal Records

Pollo Asado - Ween © 1991 Shimmy Disc Records


High High Hamster is a work-in-progress ball-rolling platformer game with inspirations from Super Monkey Ball, Marble Blast Ultra and C.B.T (on Steam).

Updated 13 days ago
Published 17 days ago
StatusIn development
PlatformsHTML5
AuthorIconoclass
GenrePlatformer
Made withUnity
TagsController