High High Hamster
WELCOME TO THE FIRST PLAYTEST!
If the game is running slow for you, make sure you have graphics acceleration turned on in your browser!
Please use a controller because the mouse camera handling sucks rn.
CONTROLS
Move: Left Stick / WASD
Move Camera: Right Stick / Mouse
Jump: Space / South button (A)
Use Powerup: Right Trigger / Left click
Respawn: Left Bumper / R
Pause: Start / Esc or Tab
The trail that you can activate is purely cosmetic.
What did you think? How were the controls? Did you like the themes? Please leave feedback in the discussions below!
SYNOPSIS: You play as a hamster: you are out of your cage and accidentally eat an edible, then have to navigate through your hallucinations to get back to your cage and eat before you die of the munchies!
Temporary assets (technically all of them are temporary):
Hamster model by Creazilla (Open Source License)
BGM: White Out - 1080° Snowboarding (N64) © Nintendo 1998
It will be replaced with an original soundtrack.
Other music: Joy - Persona 3 © Atlus 2006
Because I Got High - Afroman © 2001 Universal Records
Pollo Asado - Ween © 1991 Shimmy Disc Records
High High Hamster is a work-in-progress ball-rolling platformer game with inspirations from Super Monkey Ball, Marble Blast Ultra and C.B.T (on Steam).
Status | In development |
Platforms | HTML5 |
Author | Iconoclass |
Genre | Platformer |
Made with | Unity |
Tags | Controller |